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How about several years' worth of stress tests across various sets of hardware performed by the devs of the game, the QA team, as well as the plethora of server owners / hosts, that have all provided empirical data that reflects expected results of software that is not yet fully optimised, running a large-scale game that's replicating as much as Squad is.
A common pitfall for new communities looking to host their own Squad servers are the use of Game Server Providers (GSPs), services that specifically offer Squad servers (Usually priced by the slot). While these companies provide automated setup or control panels with basic functions, they all suffer from the same universal issues, and at this point are considered a defacto ripoff. In a nutshell, they don't use the proper hardware for Squad, don't responsibly balance server loads, and deflect their poor performance onto several other factors before they'll address the root issues, simply because it's not profitable to do so. Instead, most existing community admins suggest that players looking to host their own Squad servers use dedicated hosting, where a computer is rented out itself for the "dedicated" purpose of hosting Squad. There's a few extra hoops to jump through to get a licensed dedicated server set up, but the end result is a quality performing server that isn't a complete ripoff.
Gee, what an astute observation. A game that's been optimised more because it's core features have been completed more fully than Squad (in large part because it's not close to what Squad is trying to do in terms of replication), that has voxel-based terrain deformation can more efficiently use more threads and spread load better across them, while still being a highly demanding game server performance-wise? GEE WHILLICKERS!
No, This is me. You really must be smoking some good shit. What makes you think these servers take So much to run? Like this game is god tier for the gaming Industry. The answer is no this game doesn't take that much to run and obviously if a server is eating that much resources you move him to a node worthy of that output. Someone must of peed in your cheerios because it took you days just to respond to me then you got Oni_Shinobi thinking he knows everything. But no, you are both not as smart as you think you are. Actually get a server and look for yourself. This game is not that much different from ark. You gonna tell me Ark needs a OVH dedicated box? No. I want you to go in the game, Join a full 80 server and ask for a admin. Ask him how much hes paying a month. It will be around 100$ that is normal.
The servers at Bluehost start at $79.99/month and include 1TB of hard drive space, 16GB of RAM, and 15TB of data transfers per month. Bluehost will also setup the server for you and create custom configurations for an additional cost. Bluehost also throws in some website monitoring tools and easy-to-use applications so that you can set up what you need in very little time.
Want to buy a Dedicated Server? You will need to begin investigating the type of hardware you want to buy and wait for it to be shipped. That doesn't even include the time it will take for you to configure your server. That could take days or possibly weeks. Do you have that kind of time? What if you outgrow your Dedicated Server? Rent a Dedicated Server from A2 Hosting and it'll be ready for you in 30-minutes or less!
Known as a "Redundant Array of Independent Disks," this method combines several hard disk drives into one unit, combating data redundancy and improving performance. Featuring fault tolerance (what enables a system to continue operating even if it fails) and a higher capacity/volume, data gets distributed in “RAID levels,” which is dependent on the specific level of required redundancy and performance. Learn more about RAID Technology.
Bandwidth refers to the data transfer rate or the amount of data that can be carried from one point to another in a given time period (usually a second) and is often represented in bits (of data) per second (bit/s). For example, visitors to your server, web site, or applications utilize bandwidth *Third – Total Transfer (measured in bytes transferred)