[QUOTE=brocko;20363312]You could buy an old server and colo. RapidSwitch has a nice deal for £36 per month. [url]http://www.rapidswitch.com/Colocation.aspx[/url][/QUOTE] For colocation, I wouldn't go with RapidSwitch unless you have serious money to burn. While they're a very good and very professional host, there's a few hidden costs which they don't exactly tell you about when you sign up. Have a look at killercreation.co.uk. The guy who runs that - Justin - is possibly the nicest person you could ever meet. They also do standard dedicated servers which are a little more expensive than RapidSwitch, but the attitude of the company outweighs that imo. Where RapidSwitch are extremely professional, KillerCreation are much more down to earth and friendly.
Bandwidth refers to the data transfer rate or the amount of data that can be carried from one point to another in a given time period (usually a second) and is often represented in bits (of data) per second (bit/s). For example, visitors to your server, web site, or applications utilize bandwidth *Third – Total Transfer (measured in bytes transferred)

Recognized for the excellent uptime and ability to handle large loads of traffic, you'll also no longer have to contend with noisy neighbors. Noisy neighbors can bog down the server, but with a Dedicated Server, your web application can perform at optimal speeds. Thus, favored by mission-critical businesses, E-Commerce sites and web pages with significant traffic.
Once you are ready to go ... remove the password, start up the game, strip your character down to their tight whities (placing everything into a crate), turn the monitor off, and wank away. Note that your host character will die shortly thereafter but the game will run on and external players can come and go as they please (assuming you/they don't have any connection issues).
Bandwidth refers to the data transfer rate or the amount of data that can be carried from one point to another in a given time period (usually a second) and is often represented in bits (of data) per second (bit/s). For example, visitors to your server, web site, or applications utilize bandwidth *Third – Total Transfer (measured in bytes transferred)
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