*This promotional offer allows you to benefit from a preferential rate equivalent, to a discount of $6 (ex. tax), when renting an EG-16 Dedicated Server. Offer valid for new orders with initial payment of the total price applicable to the subscription period (excluding renewals) of Dedicated Servers hosted in our datacentres located in France (Roubaix, Gravelines, Strasbourg), Canada (Beauharnois), Germany (Frankfurt), Poland (Warsaw) and the UK (London). Offer applies to orders placed between 28th January 2019, 14:00 GMT, and 11th February 2019, 14:00 GMT, subject to the availability of the chosen server, with the time at which the order is processed by OVH used as proof in the event of a dispute. Preferential rate valid until the service is renewed. This discount cannot be used in conjunction with any other promotional offers. To subscribe, you will need to accept the OVH contractual conditions.
No, This is me. You really must be smoking some good shit. What makes you think these servers take So much to run? Like this game is god tier for the gaming Industry. The answer is no this game doesn't take that much to run and obviously if a server is eating that much resources you move him to a node worthy of that output. Someone must of peed in your cheerios because it took you days just to respond to me then you got Oni_Shinobi thinking he knows everything. But no, you are both not as smart as you think you are. Actually get a server and look for yourself. This game is not that much different from ark. You gonna tell me Ark needs a OVH dedicated box? No. I want you to go in the game, Join a full 80 server and ask for a admin. Ask him how much hes paying a month. It will be around 100$ that is normal.
The second bandwidth measurement is unmetered service where providers cap or control the “top line” speed for a server. Top line speed in unmetered bandwidth is the total Mbit/s allocated to the server and configured on the switch level. For example, if you purchase 10 Mbit/s unmetered bandwidth, the top line speed would be 10 Mbit/s. 10 Mbit/s would result in the provider controlling the speed transfers take place while providing the ability for the dedicated server owner to not be charged with bandwidth overages. Unmetered bandwidth services usually incur an additional charge.
Gee, what an astute observation. A game that's been optimised more because it's core features have been completed more fully than Squad (in large part because it's not close to what Squad is trying to do in terms of replication), that has voxel-based terrain deformation can more efficiently use more threads and spread load better across them, while still being a highly demanding game server performance-wise? GEE WHILLICKERS!
Yes. If you currently have a VPS hosting account with us, you can upgrade to our dedicated hosting at any time by ordering a new server. For fully managed customers, we will migrate your data from your current account to your new server. You can also upgrade either your VPS or your dedicated server with Premium DNS, which improves both your security and performance.
You should not have any congestion on a dedicated server, since you are on a dedicated server. With shared hosting, you may have other websites taking up bandwidth on the server and even crashing it if something suddenly goes viral on their website. With your hosting provider and a dedicated server, the only congestion should be felt is if you have gone viral.
Line speed, billed on the 95th percentile, refers to the speed in which data flows from the server or device, measured every 5 minutes for the month, and dropping the top 5% of measurements that are highest, and basing the usage for the month on the next-highest measurement. This is similar to a median measurement, which can be thought of as a 50th percentile measurement (with 50% of measurements above, and 50% of measurements below), whereas this sets the cutoff at 95th percentile, with 5% of measurements above the value, and 95% of measurements below the value. This is also known as Burstable billing. Line speed is measured in bits per second (or kilobits per second, megabits per second or gigabits per second).