How about several years' worth of stress tests across various sets of hardware performed by the devs of the game, the QA team, as well as the plethora of server owners / hosts, that have all provided empirical data that reflects expected results of software that is not yet fully optimised, running a large-scale game that's replicating as much as Squad is.
[QUOTE=Ywa;20370159]Can that be blamed on the server host? If you have a dedicated server, you're responsible to keep your software up-to-date and protect it. The company is only responsible for hardware faults.[/QUOTE] They don't pack a line firewall without hefty (£20/m + £150 setup costs) Though, I personally think the problem was Fizzadar having RD passwords in his email, which he used the same password for as the password he used when he registered to RoleNation.
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