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The OP claims that you need about 16 GB for one server, and an additional 8 GB per extra instance you want to run. This is in line with the amount of RAM the system itself will take up combined with the amount of RAM the game server will be using up after you've left it running for a couple of days. The game is - yet again - still not fully optimised, and there are still some mem. leaks present. If you don't believe me, yet again - go to the Squad Hosting Discord and ask for some usage graphs. Most of the time this amount of RAM won't be a necessity, but you could have performance issues if your RAM fills up. Not that it matters, as the dedicated boxes you'll be looking to rent will all offer more than 16 GB, anyway.
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Oh, and let's not forget what else you get for paying a little less, with most game hosting providers - abysmal service, avoidance of the truth and attempts to shift blame when confronted with performance issues while still taking in money, then refusing refunds when all's said and done and people learn their lesson, and cancel their service with you.
Gee, what an astute observation. A game that's been optimised more because it's core features have been completed more fully than Squad (in large part because it's not close to what Squad is trying to do in terms of replication), that has voxel-based terrain deformation can more efficiently use more threads and spread load better across them, while still being a highly demanding game server performance-wise? GEE WHILLICKERS!
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