[QUOTE=Ywa;20370159]Can that be blamed on the server host? If you have a dedicated server, you're responsible to keep your software up-to-date and protect it. The company is only responsible for hardware faults.[/QUOTE] They don't pack a line firewall without hefty (£20/m + £150 setup costs) Though, I personally think the problem was Fizzadar having RD passwords in his email, which he used the same password for as the password he used when he registered to RoleNation.
A dedicated server, or computing server, is a machine with its own dedicated physical resources. Unlike a virtual server, which uses a portion of a machine's physical resources for its virtualization technology, a dedicated server gives you access to all of the machine's available RAM, storage, and computing power. Applied to cloud computing, dedicated server solutions can also be referred to as 'bare-metal', highlighting the physical availability of the machine's resources in contrast to standard cloud solutions based on virtual instances.
If a company needs a dedicated server, but doesn’t have the time or resources to manage a server themselves, dedicated hosting is a low-cost way to access the resources of a full server. A dedicated hosting provider handles the cost of building and maintaining server equipment, reducing the overhead for a business purchasing server space, and improving their return on investment.
The game hosting companies cost maybe 20 - 30 dollars less than going the dedicated route, while you get the lovely priviledge of having to share the hardware you're on with other customers also paying for sub-par performance, too many instances running on the machine you're on. This results in crap performance (read: unplayable) for games that place a high demand on servers, especially in the case of Squad, with regular dips in server TPS to levels where rubberbanding of everything occurs. Aside from having to share your hardware, there's the fact many of you game hosting providers knowingly advertise specific hardware as capable of running Squad and offer "Squad servers" for rent that have CPUs that are known and tested to be too slow in IPC / single core performance to properly run the game with a full 80-man server.
We’re pleased to offer you a wide range of management options that will suit all your server needs. Choose from User-Responsible (where you manage everything on your own), Basic (where Namecheap manages nearly everything), or Complete (where Namecheap manages it all). If you require root access, please choose from our User-Responsible or Basic options.
Prominent players in the dedicated server market offer large amounts of bandwidth ranging from 500 gigabytes to 3000 gigabytes using the “overselling” model. It is not uncommon for major players to provide dedicated servers with 1Terabyte (TB) of bandwidth or higher. Usage models based on the byte level measurement usually include a given amount of bandwidth with each server and a price per gigabyte after a certain threshold has been reached. Expect to pay additional fees for bandwidth overage usage. For example, if a dedicated server has been given 3000 gigabytes of bandwidth per month and the customer uses 5000 gigabytes of bandwidth within the billing period, the additional 2000 gigabytes of bandwidth will be invoiced as bandwidth overage. Each provider has a different model for billing. No industry standards have been set yet.
Support for any of these operating systems typically depends on the level of management offered with a particular dedicated server plan. Operating system support may include updates to the core system in order to acquire the latest security fixes, patches, and system-wide vulnerability resolutions. Updates to core operating systems include kernel upgrades, service packs, application updates, and security patches that keep the server secure and safe. Operating system updates and support relieves the burden of server management from the dedicated server owner.
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