No, This is me. You really must be smoking some good shit. What makes you think these servers take So much to run? Like this game is god tier for the gaming Industry. The answer is no this game doesn't take that much to run and obviously if a server is eating that much resources you move him to a node worthy of that output. Someone must of peed in your cheerios because it took you days just to respond to me then you got Oni_Shinobi thinking he knows everything. But no, you are both not as smart as you think you are. Actually get a server and look for yourself. This game is not that much different from ark. You gonna tell me Ark needs a OVH dedicated box? No. I want you to go in the game, Join a full 80 server and ask for a admin. Ask him how much hes paying a month. It will be around 100$ that is normal.

We’re pleased to offer you a wide range of management options that will suit all your server needs. Choose from User-Responsible (where you manage everything on your own), Basic (where Namecheap manages nearly everything), or Complete (where Namecheap manages it all). If you require root access, please choose from our User-Responsible or Basic options.

Ha-fucking-ha that's rich, coming from a guy that's making all sorts of claims with zero proper reasoning, logic, facts or proof of their own. Try joining the Squad Hosting Discord and you can ask the plethora of other server owners / hosters there for their detailed performance graphs they've been tracking for the past few years, as well as OWI's own QA's performance metrics. Or just flat-out ask the devs what their own internal testing looked like for in one of the many internal / closed playtests they've run over the past few years.


Gee, what an astute observation. A game that's been optimised more because it's core features have been completed more fully than Squad (in large part because it's not close to what Squad is trying to do in terms of replication), that has voxel-based terrain deformation can more efficiently use more threads and spread load better across them, while still being a highly demanding game server performance-wise? GEE WHILLICKERS!
Your Dedicated Server means you are essentially renting a server within our data center configured specifically to your needs. Dedicated Web Hosting is designed for the most intensive hosting needs including successful business sites, multimedia sites and sites that use the web's most demanding software solutions. In short, it's perfect for hosting your high traffic and high load web site.
Support – Some dedicated hosting services come with a certain level of support. This is important as a high percentage of dedicated hosting customers use the service to host mission critical or important computing functions or websites. Effective support ensures that site disruption is kept to a minimum. A fully managed hosting provider, for example, may offer support 24 hours per day, 365 days a year.
All of these features may look impressive, but if you don't know what Dedicated Hosting is in the first place, these features probably don't matter much to you at all. When you purchase a Dedicated Server from A2 Hosting, you are getting all of the resources listed with the server plan of your choice. You do not share these resources with any other user or customer. The bandwidth, RAM and data transfer are for your use exclusively. With all of these resources at your disposal, you can expect your hosting service to be both highly reliable with top performance.
If you register a domain with Bluehost when signing up for a hosting account, there is a domain fee that is non-refundable. This not only covers our costs, but ensures that you won't lose your domain name. Regardless of the status of your hosting service, you'll be free to manage it, transfer it after any required lock periods, or simply point it elsewhere at your convenience. You retain ownership of your domain until the end of its registration period unless you elect to extend it. 
Bandwidth refers to the data transfer rate or the amount of data that can be carried from one point to another in a given time period (usually a second) and is often represented in bits (of data) per second (bit/s). For example, visitors to your server, web site, or applications utilize bandwidth *Third – Total Transfer (measured in bytes transferred)
×