I don't know what you are smoking but it must be something good. I am on a Shared box and I have no idea what the CPU or ram cap is for what I am on. I am with Ascendservers and they are just a normal hosting company. I pay 43.50 USD for 50 players where we have scrims within our group. I am not even using 2 Gigs of Ram or even 5% of the CPU with 5 players in it. I bet you Ark takes more power to run than Squad. I asked them and they said its a OVH Box.
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What I would do is setup the tower so it plays with the best possible performance. As nobody will be playing on it you can pull all the graphics down to their minimums. I'd set it up with a password initially until you can create a small central base with a bed where the main character will respawn and then make it player proof (dbl steel walls and off the ground).
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Hi Guys. For quite some time my community has been renting a normal game server for hosting our RP server. We are now thinking about getting a dedicated server box to expand our community as well as wanting our current server to have less lag and able to handle more player slots. We have tried a variety of hosts and think it's time to move to a dedicated server. Now to my point, is there any good dedicated server host's out there that you can recommend and that you have heard of that are good. Hopefully that are not too expensive as well. The dedicated server box must be in either the UK or Europe. The server will only need to run 1 or 2 servers so it won't need state of the art features. I appreciate the help.
One of the reasons for choosing to outsource dedicated servers is the availability of high powered networks from multiple providers. As dedicated server providers utilize massive amounts of bandwidth, they are able to secure lower volume based pricing to include a multi-provider blend of bandwidth. To achieve the same type of network without a multi-provider blend of bandwidth, a large investment in core routers, long term contracts, and expensive monthly bills would need to be in place. The expenses needed to develop a network without a multi-provider blend of bandwidth does not make sense economically for hosting providers.
The two environments have plenty of overlapping qualities, but most importantly Dedicated Server render greater security, customization and excellent availability. With granular control, you are free to customize hardware components like disk space or RAM and installation of unique operating systems. More substantial computing power (CPUs) and disk space allow Dedicated servers enhanced performance for high amounts of traffic. When uptime and performance are critical to your business Dedicated Servers are second to none for hosting.
Most dedicated servers are packaged with a control panel. Control panels are often confused with management tools, but these control panels are actually web based automation tools created to help automate the process of web site creation and server management. Control panels should not be confused with a full server management solution by a dedicated hosting providers.
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The game hosting companies cost maybe 20 - 30 dollars less than going the dedicated route, while you get the lovely priviledge of having to share the hardware you're on with other customers also paying for sub-par performance, too many instances running on the machine you're on. This results in crap performance (read: unplayable) for games that place a high demand on servers, especially in the case of Squad, with regular dips in server TPS to levels where rubberbanding of everything occurs. Aside from having to share your hardware, there's the fact many of you game hosting providers knowingly advertise specific hardware as capable of running Squad and offer "Squad servers" for rent that have CPUs that are known and tested to be too slow in IPC / single core performance to properly run the game with a full 80-man server.
Recognized for the excellent uptime and ability to handle large loads of traffic, you'll also no longer have to contend with noisy neighbors. Noisy neighbors can bog down the server, but with a Dedicated Server, your web application can perform at optimal speeds. Thus, favored by mission-critical businesses, E-Commerce sites and web pages with significant traffic.
Gee, what an astute observation. A game that's been optimised more because it's core features have been completed more fully than Squad (in large part because it's not close to what Squad is trying to do in terms of replication), that has voxel-based terrain deformation can more efficiently use more threads and spread load better across them, while still being a highly demanding game server performance-wise? GEE WHILLICKERS!