Today's broadband connections demand faster and more reliable performance from your web site and email. We built our network for expandable capacity and throughput. Our data center connects to the Internet through 3 separate providers with an on demand capacity exceeding 7,500 MBits. We utilize BGP4 Smart Routing and can switch instantly and transparently away from any of our providers that experience latency or downtime. Our advanced knowledge and planning allow us to provide extremely fast and reliable service while still offering affordable web hosting.
A cursory glance at the many web hosting services we've listed here reveals many similar-looking offerings, but the discerning eye will identify some subtle differences. You'll want a dedicated server with significant amounts of disk space—preferably 1TB or more—for storing files. You can typically choose either a traditional hard drive or a solid-state drive as your website's storage medium. There's a trade-off, however. Solid-state drives are often faster and more reliable than HDDs, but they cost more money and have smaller storage capacities. Traditional hard drives, on the other hand, have large capacities and lower prices but aren't quite as resilient as their SSD counterparts. Unless you truly need blazingly fast storage, a traditional hard drive will get the job done.
What does this have to do with server hosts running too many instances on a box, getting shit performance, then blaming it on a host of unrelated crap, including blaming OWI? Cus, you know, that has happened plenty of times so far. Which is what the various hosters in this wider community have been discussing amongst each other for the past few years.

The game hosting companies cost maybe 20 - 30 dollars less than going the dedicated route, while you get the lovely priviledge of having to share the hardware you're on with other customers also paying for sub-par performance, too many instances running on the machine you're on. This results in crap performance (read: unplayable) for games that place a high demand on servers, especially in the case of Squad, with regular dips in server TPS to levels where rubberbanding of everything occurs. Aside from having to share your hardware, there's the fact many of you game hosting providers knowingly advertise specific hardware as capable of running Squad and offer "Squad servers" for rent that have CPUs that are known and tested to be too slow in IPC / single core performance to properly run the game with a full 80-man server.

For packages supporting unmetered disk space or data transfer (bandwidth), we do not have defined limitations. These resources are "unmetered", meaning you are not billed according to the amount of disk space or bandwidth used. While of course these resources are not infinite, we believe our customers should have all the resources necessary to build an online presence and 99.95% of customers will have more than enough disk space and bandwidth to meet their needs.
You'll also want to consider how long you'll need dedicated web hosting. If it's a short-term project—say, less than a month or two—you'll typically receive a refund should you cancel your hosting within 60 days. Some companies offer 30-day money-back guarantees, while others offer 90-day money-back guarantees. Once again, it's beneficial to do your homework.

If you register a domain with Bluehost when signing up for a hosting account, there is a domain fee that is non-refundable. This not only covers our costs, but ensures that you won't lose your domain name. Regardless of the status of your hosting service, you'll be free to manage it, transfer it after any required lock periods, or simply point it elsewhere at your convenience. You retain ownership of your domain until the end of its registration period unless you elect to extend it. 
InMotion's Dedicated Servers are now using Solid State Drives (SSDs), a type of hard drive that uses no mechanical parts and provides substantial performance upgrades from traditional spinning drives. Solid State Drives give you faster read/write speeds, can handle more disk requests and can push through significantly more data than a standard Hard Disk Drive (HDD).

The second bandwidth measurement is unmetered service where providers cap or control the “top line” speed for a server. Top line speed in unmetered bandwidth is the total Mbit/s allocated to the server and configured on the switch level. For example, if you purchase 10 Mbit/s unmetered bandwidth, the top line speed would be 10 Mbit/s. 10 Mbit/s would result in the provider controlling the speed transfers take place while providing the ability for the dedicated server owner to not be charged with bandwidth overages. Unmetered bandwidth services usually incur an additional charge.
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